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Archive for February, 2012

7.2 Preview: Crew Skills | News | World of Tanks

Written by AFRIKA on . Posted in World of Tanks

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7.2 Preview: Crew Skills

 

Tankees,

With the 7.2 version, we are planning to release an extensive update to the Crew Skills system in World of Tanks. The update will provide a plethora of new customization options for your crews. A gunner will improve over time and a driver will have an access to unique skills to better perform his duties etc.

Although the 7.2. version is still in a development process we would like to share this news now in order to receive your feedback.

New Skills

Important! All crew skill names are subject to change and might differ in the game client once the 7.2 update is released.

22 new additions are currently scheduled for version 7.2. They will be broken down into two types: skills and perks.

  • Skills – These are in effect immediately upon the start of training. They improve in effectiveness as you increase the percentage of training in the skill.
  • Perks – These are activated once you have reached 100% training.
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You ask – We reply. Bulletin no 11 | News | World of Tanks

Written by AFRIKA on . Posted in World of Tanks

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When will the damage and the penetration of HE shells be adjusted?

 

  • In the 7.2 update, several of armour groups will be absorbing around 20% less damage caused by HE.

 

What exactly will change in battle maps, when the new game physics will be introduced?

 

  • The new game physics will allow vehicles to move in a completely new way. All maps will be reworked which will give a tank the freedom to realistically move anywhere without getting stuck.
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WORLD OF TANKS – OVERLORD’S BLOG: Full Tech Trees Revised and Improved

Written by AFRIKA on . Posted in World of Tanks

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Full Tech Trees Revised and Improved

As a result of the community’s valued feedback and our desire to provide all players with an improved overall game balance, World of Tanks team is glad to announce the planned revisions of the tech trees. The whole process of amending existing tech trees is rather time-consuming, and will be completed gradually, update after update.
Some of the changes are going to affect players’ progress directly, that’s why we want them to occur as smoothly as possible.

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